100
Build Your Own Combo
The Signature
The last skill in this book is the one you make up. Pick three you can already do and join them together.
Study holds every step and names it. Flow runs them together at speed. Space bar plays and pauses; arrow keys step one frame.
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1
SET UPStart with a skill that moves the ball sideways.
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2
BEATAdd one that beats the person in front of you.
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3
EXITFinish with one that gets you away fast.
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4
JOINDo all three without stopping in between.
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5
OWN ITNow give it a name. It is yours.
The five pictures from the book
Pick any three skills from this book that you can do well.
Where the ball actually goes
The strip shows you; this shows the ball. Every turn in this book is a shape on the grass.
The shape the ball draws
Angled past their shoulder, then gone.
Practise it — Name your combo
10 goes. Teach it to a friend.
Coach says
Three skills, no pause. That is a combo.
Watch out
- Picking three you cannot do yet.
- Stopping between them, which makes it three tricks, not one.